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Re: Text based Forum RPGs

Posted: 14 May 2019, 22:10
by ChloBallad
2,3!

Re: Text based Forum RPGs

Posted: 14 May 2019, 22:47
by DanWelly
2, 3

Re: Text based Forum RPGs

Posted: 14 May 2019, 23:26
by Phil R
The last text adventure I played was Lord of the rings on line and I got banned because my roleplay wasn't in keeping with the mood of the game. Well they did foolishly give me the option of calling a hobbit ''Dildo Boffin' so they only had themselves to blame.

😄

Re: Text based Forum RPGs

Posted: 14 May 2019, 23:33
by Kahlenda
Lol sounds like a fun character

Re: Text based Forum RPGs

Posted: 14 May 2019, 23:52
by Phil R
I'm interested but it depends on how you plan on running it as to whether I'd be able to join in or whether I'd slow the game down as I don't stay in line very long at any one time.

Re: Text based Forum RPGs

Posted: 15 May 2019, 00:27
by Kahlenda
So generally, ill do the event, everyone makes thier rolls and writes out their actions in a pre determined order.
Ill make the rolls for each action if neccessary and then write the reaction to each player post. And then the players go again, so on and so forth.

It does tend to move slower than a traditional tabletop rpg. The simplified rules speed it up abit. But to make it faster they are usyally singke mission plots.

On average the topic ends up being about 400 to 600 ppsts over the course of a month, if people just pop on to see and post a few times a day.(which is more how i feel they shoukd be played) When everyone gets online to gether for a set time ive seen them be done in 2 hours.

Re: Text based Forum RPGs

Posted: 15 May 2019, 10:46
by Kahlenda
So Medieval realm in the lead with sciefi a close second. Looks like you have the deciding vote john

Re: Text based Forum RPGs

Posted: 15 May 2019, 11:38
by Chrissie
Kahlenda wrote:
15 May 2019, 00:27
So generally, ill do the event, everyone makes thier rolls and writes out their actions in a pre determined order.
Ill make the rolls for each action if neccessary and then write the reaction to each player post. And then the players go again, so on and so forth.

It does tend to move slower than a traditional tabletop rpg. The simplified rules speed it up abit. But to make it faster they are usyally singke mission plots.

On average the topic ends up being about 400 to 600 ppsts over the course of a month, if people just pop on to see and post a few times a day.(which is more how i feel they shoukd be played) When everyone gets online to gether for a set time ive seen them be done in 2 hours.

Just to double check, Is this something that will be a topic on this section of these forums?
If so, is there any chance it could be in its own passworded section? At the risk of being a party pooper, i have no interest in reading someone else's tabletop missions.

Chrissie

Re: Text based Forum RPGs

Posted: 15 May 2019, 11:51
by Kahlenda
Chrissie wrote:
15 May 2019, 11:38

Just to double check, Is this something that will be a topic on this section of these forums?
If so, is there any chance it could be in its own passworded section? At the risk of being a party pooper, i have no interest in reading someone else's tabletop missions.

Chrissie
So the game would be contained all within its own forum topic in the non fnh thread of the ooc boards.

So i dunno about the password bit you'd have to ask ian hiddleton about that

but im sure you can just ignore that one thread when it pops up in your new posts section.

Re: Text based Forum RPGs

Posted: 15 May 2019, 12:00
by Kahlenda
The Rules


(1) No god modding - your post should relate only to the actions and reactions of your own character and the evnvironment around you (unless GM says otherwise) for example
Lantash stepped forwars and struck at the goblins feet knocking the vile creature onto its back
Woukd be god modding and woukd be better written
Lantash stepped forwad and swung his blade low at the goblins feet, attempting to knock the vile creature onto its bare misshappen back
(2) Dont fudge your dice rolls - when proforming skill actions you will have to roll a dice to decide if you succeed. You should roll a standard d6 and add the skill mod then use the following table
1 - critical fail, well you screwed that up ask the gm how bad it is
2 - fail, it didnt work, and some small inconvience happens
3 - fail, you fail but nothing else happens.
4 - well you didnt compleaty fail, better ask the gm what happened
5 - well it worked, but it didnt all go to plan
6- pfft youve done this a thousand times of course it worked.

For a bad skill your skill mod is -2
For a good skill you skill mod is +2
Remember not everything goes the way you want it to, if you get a bad roll you get a bad roll. Just "roll with it"

(3) Be sensible in your actions - no one is a master of everything, your character shouldnt be. Is it sensible that a medieval peasant would know about battle tactics and royal history. No. But a knight probbaly would but then a k nght would lnow naff all about farming.

(4) be descriptive - there are no fancy minis or terrain to look at, no amazing artwork. Ots all about us telling a story together. Every incharacter post should be atleast 2 lines.

(5) the gm is god, he can veto anything.